Welcome to the all-new, 100-percent-less-newspaper-affiliated Otaku Ohana! As always, I’m your friendly neighborhood otaku blogger, Jason Y.; over there playing Tsum Tsum (both regular and Marvel varieties!) and likely racking up three or four times the scores and coins I’m capable of garnering is longtime Tag-Team Partner in Fandom Wilma Win. The usual cast of characters and running gags are sticking around as well. (Aiea Library still does have plenty of parking, by the way.)
Please pardon our dust as we get settled and figure out the new toys we get to play with now that we have full control over our design and content. For starters, I think this part of the post is where I’m supposed to stick multiple garish “website under construction” animated GIFs.
(We are still under late-’90s web design protocol, right? No? Dang.)
In any case, we’re trying to look at and implement cool new features whenever we can find them and figure out what they do. You’ll notice one of those new features in the sidebar listed to the right (if you’re reading this on a computer, anyway) under “What’s Goin’ On?”: The Ota-cool Incoming Calendar is now an actual standing calendar. There are a number of events already populating it, from the imminent upcoming screenings of Shin Godzilla through Anime Ohana next October, and I’ll be updating and adding descriptions to the calendar as the information comes in to Otaku Ohana Central. (I’ll still be highlighting a few upcoming events here and there in blog posts, too.) You can find out a little bit about this blog in that section, too.
We’ve got a nice, spiffy new header image in the works, too. Hopefully we’ll be able to reveal that in the next week or so.
Now comes the hard part: figuring out how to fill this new space with the quality content you’ve come to expect from us over the years. Shouldn’t be a problem, of course. But new adventures always come with some degree of uncertainty, right?
So you know that we here at Otaku Ohana love our video games. And gamers don’t often have the greatest reputation — you know the stereotypes, which I won’t deign to repeat here. You also know we love our charity gaming events — see our past coverage of Child’s Play Charity, which helps children’s hospitals worldwide.
But the idea of using video games as a fundraiser has been around for years, and lately it’s been getting more mainstream recognition. A subgenre of this is the speedrunning category, in which gamers finish games as fast as they can — exploiting things like glitches and technical aspects of games to complete them in mere minutes to several hours instead of the, say, 80 hours we mere mortals probably spent. (Yeah, that was me with Final Fantasy III/VI. But only because I was trying my darnedest to get Economizers for everyone so they could all cast spells for a measly 1 magic point! Anyway, I digress.)
Admittedly, I’d never heard of speedrunning until just a few years ago when I stumbled across a particular video game marathon for charity. Seeing the insane skills and the vast knowledge that the gamers had to employ to effortlessly whip through these games like Simon Belmont through Dracula, the same games that I loved and sweated and cursed over and spent wayyyyy too much of my life — that got me COMPLETELY hooked. And the fact that this was being done to benefit a worthy cause was a big, big bonus.
It’s only in the past few months that I became aware of various other video game marathon charity events, both speedrunning and otherwise, and I’d like to spread the word about them by sharing them here. These broadcast live online, usually via Twitch, and they’re listed here in generally chronological order. (Please note that the months listed are only an estimate based on when they occurred last year and that they may change.) Check them out and, if you can, please donate to their cause! Remember, even a dollar is a big help. Even if you’re not able to donate, you can help by talking about them on social media and raising awareness about them and the causes they support.
With most of these events, your money goes directly to the chosen charity and is tax-deductible. But be sure to check with the charity for information for tax purposes.
Hi everyone, Jason here. Tag-team partner in fandom Wilma J. and I both attended “Legend of Zelda: Symphony of the Goddesses” at the Blaisdell Concert Hall Friday night, and we each had our own takeaways from the show. Most of the music commentary will be handled by Wilma, while the extracurriculars will be handled by me (written in chunks of italic type).
Video game fans in Hawaii, particularly fans of the Legend of Zelda series, were treated Friday night to the Symphony of the Goddesses — the first large-scale, multimedia game concert held in the isles. Joining forces with Jason Michael Paul Productions, who has produced other video game concerts in the U.S. such as “Dear Friends: Music from Final Fantasy” and its subsequent “More Friends” concert, were the Hawaii Symphony Orchestra and the Oahu Choral Society.
Cosplaying was encouraged at the concert, and quite a few people took advantage of that, although it was mostly different versions of the game series’s main characters, Link and Zelda. There was also a Groose from Skyward Sword running around, as well as a Ravio from A Link Between Worlds, among the few exceptions. Navi the fairy from the Ocarina of Time also made an appearance, holding a speech bubble with her well-known phrase, “Hey! Listen!”
Several people wore the title mask from the game Majora’s Mask. Many others simply wore Zelda-related shirts — dozens roamed around with tops emblazoned with the game’s logo, the all-important Triforce, the equally important heart meter, the iconic 8-bit sword from the original game for the Nintendo Entertainment System, and much more. It was great to see such a wide array on display.
For me, that diversity came in stark contrast to the official merchandise table — one T-shirt design, an official concert poster, a book of Zelda series sheet music and copies of the Hyrule Historia art book and Link Between Worlds for the Nintendo 3DS were all that were being offered. All of those seemed to be selling well — heck, the books sold out — but still, c’mon, people, we want to throw MORE money at you. Give us some CDs or a nice glossy program or something. Please?
Before the concert began, a slideshow was projected on a large screen above the orchestra, showing trivia questions on the various Zelda games interspersed with various scenic shots. There weren’t many questions; the entire thing scrolled by in about five minutes or so before repeating. We took our seats about 10 minutes before the concert was scheduled to begin and saw the trivia go through maybe 1.5 cycles.
When the lights dimmed and conductor Amy Andersson took her place in front of the orchestra, someone — I don’t know if this was official or not, but my guess is not, considering the surprised reactions on some of the symphony members’ faces — started off the evening by yelling out the phrase that has become a hallmark and one of the running jokes of the series: “Hey! Listen!”
I don’t think it was, either. Which brings me to my “I guess I’m one of those crotchety old people now, because I’m about to go off on young people these days” rant: There were quite a few people who treated the show like one of the side events of an anime convention rather than something with the gravitas of a symphony orchestra concert.
Now, granted, I’ve seen this sort of thing happen before — Wilma and I attended the “Dear Friends” concert in Los Angeles in 2004 — so I was willing to concede that, yes, not everyone’s going to dress up in their nicest attire. A good chunk of the audience probably hasn’t seen the symphony perform since elementary school field trip days. But still, that comment, the random CHEE-HOOOOOOting here and there, the whispered snark by the people in balcony row L, around the high 20-low 30s seats — yes, I’m specifically calling you guys out, particularly the guy who was whispering something about Harvest Moon at the beginning of the “Great Fairy’s Fountain” intermezzo — ugh. Just because you paid $48 and up doesn’t give you the right to turn it into a personal Mystery Science Theater 3000-esque snarkfest and dampen the experience for those around you who came to listen to and appreciate the music.
And don’t even get me started on some of the people I noticed in front of me secretly recording parts of the concert on their phones …
(I must say that thankfully, the concertgoers in my area quietly enjoyed the show, clapping and hooting only when appropriate.)
The symphony began with an overture encompassing a medley of tunes from the Zelda series, choreographed to video shown on the screen that was made up of gameplay clips starting with the beloved original Legend of Zelda for the Nintendo Entertainment System and going all the way through to A Link Between Worlds for the Nintendo 3DS.
Afterward, Remy Zane, a DJ with KORL 97.1 (and who, incidentally, is also one of our friends!), came out onstage to welcome the audience and give a short explanation of what we would be hearing. There were audible laughs and groans at the mention of Tingle (another inside joke; if you play Ocarina of Time you’ll understand). Remy came out on stage at various points during the concert to briefly introduce the pieces.
The first interlude was a rendition of the Gerudo Valley theme from Ocarina of Time. That theme is one of my favorite songs in the entire series, and this version gave much more energy to the original Spanish-inspired, softly passionate tune, especially when the camera trained on first violinist and symphony concertmaster Ignace Jang, who played with such intensity that you couldn’t help but get fired up. (A roving camera occasionally broadcast stage happenings on the screen, including various orchestra members, the chorus, the conductor, and Remy’s short spiels.)
In contrast, the next interlude — a medley of various boss battle themes — was mediocre. Boss themes are usually heart-pounding pieces of music, and with good reason, but the arrangement of these tunes was uninspired and didn’t really match the excitement of the onscreen video.
Throughout the concert, stage lighting added another level of emotion to the music and videos, more subtle than not, except when the lighting turned a fiery red to match, for example, the lava-based stage of the giant dinosaur boss King Dodongo from Ocarina of Time. Another more-subtle-than-not addition was the Oahu Choral Society. I’ve watched two video game concerts now and I’ve always felt a little sorry for the choral performers. Their singing was complementary rather than in the forefront, and I’m sure it was always meant to be that way. The chorus was also pretty hidden all the way back in the stage (people in the back rows probably had a better view of the chorus; we were sitting much nearer to the stage and could just barely see the tops of their heads), and if the camera hadn’t shown them on screen from time to time, you probably would not have realized that they were adding their voices to the instruments. I would love to know what exactly they WERE singing, as none of the Zelda music has lyrics.
I was up in the balcony, and yes, I could see the chorus. There were some points when their involvement was a bit more subtle than others, and the only way I could tell they were singing then was when I could see them raising their songbooks and turning the pages. It was a nice addition, although I’ve often wondered what they think whenever they’re called upon to sing selections from various video game soundtracks: “‘Something something something something SEPHIROTH?’ What did I get myself INTO here?”
The next two interludes were pretty straightforward though still eminently enjoyable suites of music from Majora’s Mask and A Link Between Worlds. Then came a Prelude, telling the story of the creation of the land of Hyrule, which involves the three goddesses — Din, Nayru and Farore — alluded to in the concert’s title. The video for this segment was taken directly from the Ocarina of Time and I assume that the Prelude was simply an orchestration of the accompanying music in the game (it’s been a long time since I played the game and I can’t remember how the music went). Then came a couple of movements with tunes from Ocarina of Time and Wind Waker. Again, it was all very much straightforward, nothing outstanding, but solidly performed.
I would, however, take issue with Remy’s comment about Wind Waker, in which he said that it is one of Nintendo’s biggest hits in the series. I may be in a minority here, but I did not enjoy Wind Waker very much, and I thought I remember reading that it didn’t do too well. The art style was completely different from anything in the series up till that point, and while that did give me pause, the main thing I disliked about the game was the near-endless sailing you had to do to travel to other places. The long, monotonous expanses of water broke up the action and bored me half to death. Even when you later unlocked warp portals, they often weren’t close enough to the area you really wanted to go to, forcing you to do yet more sailing. Exploring was also tedious, and the controls of the ship were sometimes difficult to handle. But, well, hey; if it was a commercial success for Nintendo (enough that they decided to do an HD remake for the Wii U, even), then power to them, but all I know is that it’s not a game I’d rate very highly among the series.
For my part, I thought Wind Waker was OK. Better than Twilight Princess, for sure, which lost me on that cursed mandatory fishing minigame(Wii version) and Link’s transformation into a wolf, which seemingly lasted foreeeeeeeever and bored me to a point where I didn’t feel like waiting for him to be transformed back into a human (Gamecube version). And for the record, the Otaku Ohana Anonymous Director of Forced Social Interaction now likes Toon Link more than Standard Canon Link because “he looks cute.” So there’s that.
After a 15-minute intermission, we returned to an intermezzo of the soothing Great Fairy Fountain theme (minus the rather frightening, echoing cackles of the Great Fairy herself, thankfully) before moving on to a suite from Twilight Princess.
But as much as the video game world has gone forward in terms of graphics and sound, the theme of the night, really, was nostalgia. And the last movement — “Time of Falling Rain” from A Link to the Past — before the Finale showed this well. As Remy mentioned during one of his times onstage, “Falling Rain” is one of the most popular pieces from the series overall and the performance garnered a lot of applause. Heck, Link to the Past and its semi-sequel A Link Between Worlds are two of the series’ most beloved titles.
“Falling Rain,” like the rest of the performance, was accompanied by scenes from the game. But because this was a Super Nintendo game, that meant going back to the two-dimensional, sprite-based world of Hyrule. As Link to the Past is one of my favorite games in the series, I didn’t mind — and in fact I got a HUGE nostalgic kick out of it all, especially when the orchestra moved into the Dark World theme, a subtly menacing bit of music that gained some lightheartedness in this arrangement.
The orchestra, chorus, conductor and producer Jason Michael Paul — who came out on stage after the Finale — got standing ovations, naturally. And just as naturally, there was more to come after the Finale. First came new music and exclusive clips from Majora’s Mask 3D, a remake of the original Nintendo 64 game that’s due out in North America in mid-Februrary for the Nintendo 3DS. And lastly came a brief medley of Wind Waker music and scenes from its rerelease on the Wii U.
The concert overall was what I expected. My main big disappointment is that the original Zelda overworld theme didn’t get the singular performance that I felt it should have been given. It’s hands-down the most recognizable piece in the whole series, and while it was woven into other movements, I feel it should have gotten its own standalone orchestration.
Now, the main theme may very well have been covered in other seasons — apparently, the Symphony of the Goddesses has had different “seasons” with playlist changes; the one we heard at the Blaisdell was the “Master Quest season.” But if it has, then I wish it would be included as a staple bonus in all later seasons. I was waiting on pins and needles for that song, and it sadly never came.
Another disappointment is that more Zelda games from the handheld consoles weren’t represented. For example, Link’s Awakening, originally for the Game Boy, was an excellent addition to the series with a great storyline, interesting new gameplay elements and an exquisitely beautiful theme in “The Ballad of the Wind Fish,” and I would have loved to hear that song orchestrated. Granted, famed Zelda series composer Koji Kondo was not the composer for most of the handheld games and so I’m sure there were licensing or other rights issues, but there are still good pieces of music and if it were possible to incorporate more, I’d love to hear them.
Also a letdown was the fact that there were no printed programs. While I, like Jason mentioned above, would have immediately bought a commemorative glossy book, I was more disappointed that there was no regular concert program. Yes, most of the people attending were most likely fans of the series and already knew the games quite well, but many others weren’t, and a program giving a brief history of the series would’ve been nice. And Zelda-related stuff aside, EVERYONE would have benefited from having information on the producer, original composers, music arrangers, the conductor, the symphony orchestra, the chorus, the video editor, lighting director, stage staff, etc. The program is also often where production people often give thoughts or other behind-the-scenes looks at the music, etc. The lack of all that was an unfortunately lost opportunity.
But after all that, the positives still outweigh the negatives, and if another season of “Symphony of the Goddesses” came along with a different selection of music to perform, I’d still go see it.
I would, too. Hopefully the success of this show will encourage other touring symphonic suites to stop by here as well — Final Fantasy concert, anyone? Or perhaps “Video Games Live“? One can dream.
It really is an experience, especially if the concert is always being tweaked and improved. I appreciate any event that elevates and enhances what is often seen as a “juvenile” activity, and lots of kudos go out to everyone from the producers to the orchestra to the fans for making this happen. Here’s hoping this won’t be the last such concert that we see here.
In my previous post, I rambled on extensively mostly about Legend of Zelda-related video games. That actually hadn’t been my intent. I was supposed to ramble about Borderlands: The Pre-Sequel, but I got distracted because I went on some kind of extended monologue about stuff leading up to Borderlands.
Before I leave off on talking about Legend of Zelda-related stuff, however, just a quick note that we will indeed be there at tonight’s Legend of Zelda: Symphony of the Goddesses concert at the Blaisdell Concert Hall! Tickets are still available at the link above. It’s the first big video-game-music concert in Hawaii, so attend if you can! We’re expecting it to be awesome. ^_^
Anyway, let me get back on my intended track. This will actually be a great time to take up the subject again since Gearbox and 2K recently announced the March release of Borderlands: The Handsome Collection, which comprises Borderlands 2 and the Pre-Sequel, as well as the related downloadable content (DLC) for both games, remade for next-generation systems (Xbox One and Playstation 4). I’ve also heard tell that the original Borderlands might eventually be included if the collection does well.
Blogs are wonderful things. Most of the ones associated with the Star-Advertiser, including this one, are informational. Which is great, but it would be a shame, really, to limit it to that. Because here, we can talk about whatever (almost). We can be informal. We don’t need to adhere to strict grammar rules or AP style. And it certainly has been some time since we here at Otaku Ohana have just, well, shot the breeze.
So that’s what this post is about.
Well, not completely. It’s more like me going on very long ramblings about video games, because this is probably the best place for me to ramble about them. So if that’s not what you’re here for, and you just want to pass on by, then I’ll understand.
Feel like entering the possibly rough currents of my stream-of-consciousness typing? Then read on, intrepid adventurers…
Happy three-days-in-but-still-relatively-newish year! It’s hard to believe that June will mark five years since this blog gained a home on starbulletin.com as an online complement to Cel Shaded. Five years, coincidentally, is also the amount of time it would probably take for me to catch up on all the anime that I’ve been meaning to review in this space if (a) every single anime producer, both in the U.S. and Japan, were to stop releasing anime at this very second, and (b) I watched anime 24/7/365. (And let’s not even think about the manga.)
I’m hoping that review situation improves this year. But before we move forward, let’s take a quick look back at some of the highlights from last year, captured by my trusty camera (and in some cases, my equally trusty smartphone). Some of these pictures have appeared in this space before. Others, I never got around to posting (curse you, real work getting in the way of fun work!). For remembering the year that was 2013, though, they’re fun jumping-off points.
Congratulation! A winner is you! (Jan. 12)
The final edition of the Liliha Library Anime Art Contest culminated in an awards ceremony at the beginning of the year. Rachel Ruiz placed second in the grades 6-8 category with this piece, for which she won a lovely bag of prizes.
Meanwhile, at the back of the room where the awards ceremony was held, young adult librarian Linda Mediati set up a table with a pile of donated Shonen Jump issues, English and Japanese editions, free for the taking for anyone who wanted them.
Judging by how many Rachel carted off, you wouldn’t be too far off in saying she won twice that day.
The surprise of Haruhi Suzumiya (March 17)
I’ve mentioned before in this space that I have an affinity for anything and everything related to the Haruhi Suzumiya franchise. So when Haruhi character designer Noizi Ito was announced as a guest for Kawaii Kon, I was ready to go to pretty much anything and everything at which she made an appearance. Hour-long live-drawing panel? Yes, please. Hour-long live-drawing panel where she draws Kawaii Kon mascots Ai-chan and Nami? Oh, yes, thank you very much. Hour-long live-drawing panel where she casually unveils the final cover for her newest Haruhi artbook for the first time anywhere? Oh, baby, yes.
And in case you’re wondering whether the book made it out to Japanese audiences: Yup.
Spartan assault on our hearts (March 17)
This is the only shot in this collection that wasn’t taken by me, but by one of Kawaii Kon’s staff photographers, Zarli Win. (We’ll see more of him in the next picture.) From where I was standing during the Kawaii Kon Masquerade, my trusty-yet-lacking-in-low-light-situations camera couldn’t have gotten anything as good as this. Being there to soak up the mood was awesome, though: the announcement of the contestant, this little girl in her “Halo Kitty” outfit — a Halo Spartan suit embellished with Hello Kitty accessories — walking out on stage, the collective gasp in the audience giving way to squeals and applause and a barrage of flashbulbs going off around the room.
Wedded bliss (June 2)
Tag-team partner in fandom Wilma Jandoc married longtime boyfriend Zarli Win in early June. It was a pretty big deal ’round these parts. Was it a ceremony that was full of Win? But of course.
Cait Sith, art guardian (June 18)
As it has for the past few years, the Honolulu Museum of Art School’s second-floor gallery hosted MangaBento’s annual exhibit. The 2013 edition, “Tomo-E-Ame: Friends-Drawings-Candy,” featured anime-inspired art in a widevarietyof media. Among the pieces was this doll of Cait Sith hand-sewn by Heidi Shimada that, when viewed at a certain angle, looked like it was gazing over the gallery.
A master immortalized (July 27)
Cartoonist Dave Thorne — best known around these parts for his Sunday comic strip “Thorney’s Zoo” — may have died in 2012, but he left behind a body of work that remains beloved to this day. In July, several hundred people showed up for a celebration of life at Bay View Golf Park, with samples of his cartoons posted all over the clubhouse auditorium. One of the highlights was a “chalk talk,” with Alan Low narrating scenes from Dave’s life as Jon Murakami sketched on a giant pad of paper. The last drawing, done in advance: this. A fitting tribute to someone known as “the Yoda of Hawaii cartooning.”
Taku Taku dancing dancing (Aug. 25)
Taku Taku Matsuri, spearheaded by Yuka C. Nagaoka, debuted in August with a summer festival at Hawaii Kotohira Jinsha-Hawaii Dazaifu Tenmangu. Games were played, art was drawn, food and other collectibles were sold, cosplayers roamed the grounds and played a round of Cosplay Chess, and everyone had a good time.
True to her word in my interview with her, Yuka showed up in a bright red kimono. She even jumped on stage with some of the other cosplayers and danced to Psy’s “Gentleman.”
Crossing cosplay (Sept. 15)
In September, Gallery Iolani on the Windward Community College campus hosted “Crossing Cultures: The Art of Manga in Hawaii,” an exhibit tracing the history of manga and its influence on artists in the local community that was curated by Pen & Ink Works founder/Hachi Maru Hachi contributing artist Brady Evans. Brady also led a series of curator’s tours for four straight Sundays, where he’d talk about various exhibits … like these costumes of Alphonse Elric from Fullmetal Alchemist and Teddie from Persona 4, part of the section talking about Kawaii Kon.
Oh yes, if you missed the exhibit, don’t worry: Brady’s already told me it’ll be returning in 2014. Details to come.
When “aloha” means goodbye (Sept. 17)
Toys N Joys, known for years to a certain generation as the go-to place for anime merchandise, domestic and imported video games, closed its doors for the last time on Sept. 23 after a 30-year run in Kaimuki and a 25-year run at the Westridge Shopping Center in Aiea. This whiteboard, sitting in the same display window where toys, replica swords and Airsoft guns once sat in the Kaimuki store, served as a sounding board for some customers to pay their respects.
Angelic consultation (Oct. 2)
The time between Oct. 1 and Nov. 3 was one of the busiest I’ve seen for the local fan community in quite some time. The month got off to a hot start with two events taking place on the same day: Mini Con at McCully-Moiliili Library, and Kawaii Kon’s Anime Day at Windward Mall. I thought I’d be the only one crazy dedicated enough to make the drive over the Koolaus and attend both events, but it turned out there was another trio: Guardian Angels Dana Aton and Susana Choy of Cosmic Koi, makers of black and white hand-detailed angels’ wings and plasma ear pieces like these, and their adorably adorable lolita-clad daughter, Bella. Here, Bella and Susana shared a moment together at Mini Con.
The Macross miracle (Nov. 2)
Local anime convention Oni-Con Hawaii debuted this year, and while it had its share of problems, there were some fun times to be had as well. One of those fun times was at the “Filmmaking in Hawaii” panel, where Blood of the Samurai director Aaron Yamasato and Doko Ga TV host/“Japanmania — Sugoi!” blogger Pali Kaaihue talked about some of their projects.
But then came their Fabulous Swag Giveaway. Now, you have to realize that in the upcoming season of Doko Ga TV, Pali talked to some really cool people, including Masako Nozawa, the Japanese voice of Goku in Dragon Ball Z, and Yoko Kanno, composer of anime soundtracks that fill me with warm fuzzies like Cowboy Bebop,Kids on the Slope, Ghost in the Shell: Stand-Alone Complex, Wolf’s Rain and some of the newer series in the Macross franchise. Accordingly, one of the items Pali gave away was something from Macross Frontier. The winner? Milton Streeter, former leader of the Japanese Animation Society of Hawaii and co-host of the “Anime Clubs in Hawaii” panel that took place immediately preceding this particular panel.
As you can see, he was a tad bit enthused.
The art of library talks (Nov. 6)
I’m not sure how many times over the years that I’ve attended talks by nemu*nemu artist Audra Furuichi about the creative process that goes into her thrice-weekly online comic strip, but one thing’s remained constant: Those talks are always fascinating, and fledgling artists could learn quite a bit from them. These two girls certainly took advantage of the opportunity, practicing sketching on Audra’s tablet after an evening talk at Kapolei Library.
The Journey continues (Dec. 22)
Journey of Heroes, the graphic novel recounting the story of the 100th Battalion/442nd Regimental Combat Team in World War II, went into a second printing toward the end of the year, with the first public sale of those new books at the Honolulu Gift Fair in mid-December. That’s author Stacey Hayashi in the background … and behind the table in the foreground, helping her sell books and other merchandise chock full of chibi soldier goodness, was MidWeek cartoonist/Cacy and Kiara author Roy Chang.
And that was 2013 in a nutshell! 2014’s already getting off to a busy start with Comic Jam Hawaii returning to Pearlridge on Sunday (1-4 p.m.!) and the Japanese Cultural Center of Hawaii’s Ohana Festival on Jan. 19. Is another fun year loaded with plenty of pictures in store? You betcha.
Today’s profile: Layton Brothers Mystery Room Publisher: Level-5 Platform: Apple iOS (reviewed), Android ESRB rating: N/A (but suitable for ages 12 and up)
By now it’s pretty well established that we — and by that I mostly mean “I,” although tag-team partner in fandom Jason Y. is certainly no stranger to the games, either — are huge fans of the Professor Layton and Ace Attorney (aka Phoenix Wright) series of games. So much that there was much crying (on my part) when the second Miles Edgeworth Investigations game was not released in the U.S., and much disdain (on many fans’ parts) when gaming website Kotaku revealed the reason for that. There was equally much tearing of hair as Capcom remained noncommittal about the release prospects for Professor Layton vs. Ace Attorney, the Nintendo 3DS game that pretty much is what the title says.
Fans such as myself might be eased somewhat in their pain with the recent release of the game Layton Brothers Mystery Room. As I commented to Jason while I was immersed in the first case, I felt like I was indeed playing a crossover of Layton and Ace Attorney. The caveat? It’s only for the iOS. Yes, only for Apple mobile devices, only for the iPhone and iPad.
(At least, it was so at the time I wrote this part of my review, which, admittedly, was back in July. Now, however, being that Mystery Room was recently released for Android devices, that’s kind of a moot point. But bear with me and my fangirl pain for at least the next few paragraphs.)
I will skip over the many exclamations of disbelief I used when I was made aware of that fact. Because, sadly, I have no such device. And I have no plans to buy one. Although, being as Layton- and AA-starved as I was, I had to admit I was teetering dangerously toward getting one. So much that I had to warn my husband (who is a rather staunch non-Apple user, but please don’t comment on that) of the possibility.
So how, one may ask, could I have been playing the game if I don’t have an iOS device? Simple: I had to beg Jason to borrow his. (I had actually been borrowing it for a different game; the release of Mystery Room was unexpected and caught me off guard. And I’m sure my fevered, delirious chats to Jason once I found out about it caught HIM off guard, as well.) He walked me through the steps of downloading and installing and BAM! I was soon back in the world of Layton.